FVS Library Technology Educator Toni Olivieri-Barton P ’17 is featured in the new book “The Global Educator: Leveraging Technology for Collaborative Learning and Teaching."
Fountain Valley School of Colorado Library Technology Educator Toni Olivieri-Barton P ’17 is featured in the new book “The Global Educator: Leveraging Technology for Collaborative Learning and Teaching” by Julie Lindsay.
The book was released July 19 by the International Society for Technology in Education, a nonprofit association for educators focused on educational technology. According to ISTE, the book aims to empower educators with the tools to foster an environment where children experience other cultures and develop skills in a connected world. The book provides resources and case studies from educators and education leaders throughout the world who are forging connections across the globe.
Barton, entering her second year at Fountain Valley School, has participated in many online global projects across K-12 levels. She was the runner-up for an ISTE Online Learning Network Award for creating opportunities for online independent studies at the middle school and high school levels. For the last 20 years, she has taught technology skills to both children and adults.
In her first year at FVS, she brought the popular Mystery Skype game to campus, which allows FVS students to communicate with students from classrooms across the country. This kind of global networking is one of her passions.
“Technology allows us to use other students as a primary source,” she said. “Instead of reading about a place or subject in a book or websites, you can learn about it live from other students who have firsthand knowledge.”
Other initiatives Barton has spearheaded include the addition of a green screen for FVS students and teachers to use in the library. There are also plans for a 3D printer which will support FVS teachers like science faculty Kat Baker and her robotics team. Barton has also added a BreakoutEDU kit to the library resources. BreakoutEDU is modeled off the “Escape the Room” concept of finding puzzles to open locks and discover clues.